
using System;
using Server;
using System.Collections;

namespace Server.Items
{
	/// <summary>
	/// Attack faster as you swing with both weapons.
	/// </summary>
	public class DualWield : WeaponAbility
	{
		private static Hashtable m_Registry = new Hashtable();
		public static Hashtable Registry { get { return m_Registry; } }

		public DualWield()
		{
		}

		public override int BaseMana { get { return 30; } }

		public override bool CheckSkills(Mobile from)
		{
			//if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
			//{
			//    from.SendLocalizedMessage(1063352, "50"); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
			//    return false;
			//}

			return base.CheckSkills(from);
		}

		public override void OnHit(Mobile attacker, Mobile defender, int damage)
		{
			if (!Validate(attacker) || !CheckMana(attacker, true))
				return;

			if (Registry.Contains(attacker))
			{
				DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
				existingtimer.Stop();
				Registry.Remove(attacker);
			}

			ClearCurrentAbility(attacker);

			attacker.SendLocalizedMessage(1063362); // You dually wield for increased speed!

			attacker.FixedParticles(0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand);

			Timer t = new DualWieldTimer(attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Tactic].Value - 50.0) / 7.0));	//20-50 % increase

			t.Start();
			Registry.Add(attacker, t);
		}

		public class DualWieldTimer : Timer
		{
			private Mobile m_Owner;
			private int m_BonusSwingSpeed;

			public int BonusSwingSpeed { get { return m_BonusSwingSpeed; } }

			public DualWieldTimer(Mobile owner, int bonusSwingSpeed)
				: base(TimeSpan.FromSeconds(6.0))
			{
				m_Owner = owner;
				m_BonusSwingSpeed = bonusSwingSpeed;
				Priority = TimerPriority.FiftyMS;
			}

			protected override void OnTick()
			{
				Registry.Remove(m_Owner);
			}
		}
	}
}